Searching Configuration
Shared.EnableVehicleSearching
Whether or not the VEHICLE argument can be used on the dsearch
command. This calls the vehicleHasItem
function in server/sv_open.lua
.
Shared.EnableVehicleSearching = true -- Whether or not the vehicle searching system should be enabled. (Supports ox_inventory, qb-inventory & Custom Logic) (Available in sv_open)
Shared.EnablePlayerSearching
Whether or not the PLAYER argument can be used on the dsearch
command. This calls the playerHasItem
function in server/sv_open.lua
.
Shared.EnablePlayerSearching = true -- Whether or not the player searching system should be enabled. (Supports ox_inventory, qb-inventory, ESX, & Custom logic) (Available in sv_open)
Shared.EnableDropSearching
Whether or not the DROP argument can be used on the dsearch
command. This is used to search for nearby dropped items, and only supports qb-inventory without modifying the findDrop
function in server/sv_open.lua
.
Shared.EnableDropSearching = true -- Whether or not to enable searching for the closest dropped item on the ground. (Supports qb_inventory & Custom Logic) (Available in sv_open)
Shared.DropSearchingRadius
The radius from the player's coordinates to search for dropped items in, only relevant if the above Shared.EnableDropSearching
is true. Radius is in GTA Units - roughly meters.
Shared.DropSearchingRadius = 150.0 -- The radius from the player's coordinates to look for dropped items within.
Shared.SearchAllDrops
Whether or not to search for ALL dropped items. If this is false, the dog will only search for drops that contain an item from Shared.SearchItems
below.
Shared.SearchAllDrops = true -- If true, the dog will detect all dropped items. If false, it will only detect dropped items that include an item in Shared.SearchItems.
Shared.UseOldQBInventory
Whether or not you are using a 1.X.X version of QB-Inventory. Version 2.0.0 was released in May of 2024 and is supported by default.
Shared.UseOldQBInventory = false -- Backwards compatibility with old versions of qb-inventory. If this is true, you must have added the old snippet to qb-inventory, as per the documentation.
Shared.UseOxInventory
Whether or not to prioritize ox_inventory exports over the inventory from your specified framework.
Shared.UseOxInventory = true -- Whether or not you use ox_inventory (Will use inventory exports instead of framework exports) (Available in sv_open)
Shared.AlertAnimationLength
The length of the animation in milliseconds of the alert animation that the dog will perform after they find something while searching a player/vehicle.
Shared.AlertAnimationLength = 3500 -- The length (in ms) of the alert animation after finding something during a search
Shared.SearchItems
The list of items that must be on a player or in a vehicle for the dog to alert on the player/vehicle. This list is also used if the above Shared.SearchAllDrops
is false.
Shared.SearchItems = { -- A vehicle/person must have one of these items in/on it/them in order for the dog to alert at it/them.
"weapon_pistol",
"joint",
}
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