Commands
/dog
-> Spawns a dog, or removes it if you already have one. If you have multiple dog ped options, this command will open a menu to select a ped.
/dmenu
-> Opens a menu to use all dog-related actions/commands
/dheel
-> Toggles whether the dog uses the leash/lead. If on the lead the dog will prefer to walk infront of you, and will be held back by the lead. If not on the lead, the dog will heel alongside you.
/dattack
-> It's highly recommended you keybind this command. Run the command while aiming at an entity for the dog to attack them.
/dtrack <id>
-> If the optional tracking menu is enabled, this will open a menu on the targets screen, asking whether they can be tracked. If the menu is disabled, this will immediately start tracking the target.
/dctrack
-> Cancel your dog's current track.
/dscent <DRIVER|PASSENGER>
-> Find the scent (ID) of the last driver/passenger of a nearby car.
/dsearch drop
-> If drop searching is configured and supported by your framework, the dog will search for, and go to the closest dropped item within the radius set in the config file.
/dsearch player
-> If player searching is configured and supported by your framework, the dog will search the nearest player for the items in the Shared.SearchItems
section of the config file. If the dog finds any, it will do an alert animation.
/dsearch vehicle
-> If vehicle searching is configured and supported by your framework, the dog will search the nearest vehicle glovebox + trunk for the items in the Shared.SearchItems
section of the config file. If the dog finds any, it will do an alert animation.
/dcsearch
-> Used to cancel your dog's search for a dropped item.
/dtp
-> Teleport the dog to your player.
/dcar
-> Make the dog enter/exit your current vehicle. Will open the doors specified in the config file and put the dog in the configured seat.
/dbark
-> Make the dog do a barking animation.
/dhold
-> Hold the dog between your legs.
/dsit
-> Make the dog do a sitting animation.
/dlay
-> Make the dog lie down.
/dogx
-> Make the dog cancel it's current animation. Sitting, holding, barking, laying, etc.
/dgps
-> Toggle a blip to your dog. Only works if Shared.EnableGPS
is true.
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