Ped Configuration
Shared.RandomizePed
This configuration option is only relevant if the below list has more than one item. If this is true, the dog ped will be a random option from the below list. If false, a context menu will open to select an item from the below list.
Shared.DogPeds
This is a complex configuration option that allows you to extensively customize the dog ped used by the script. The dog ped used by the default configuration is from LCPDFR: https://www.lcpdfr.com/downloads/gta5mods/character/19996-german-shepherd-malinois-k9-dog/
The default configuration has two dog peds, but you can remove one, or add more replicating the existing blocks.
model
Refers to the dog ped model
name
Refers to the name the dog will be displayed as in the ped selection menu (When the above Shared.RandomizePed
is false, and there is more than one dog ped available)
textures
is the table of ped textures. Each component of the dog has been given a shorthand name, and you can specify the corresponding texture id (Starting at zero). Component names can be any of the below - this list is in order of how you see customization options in vMenu.
FACE
MASK
HAIR
UPPER
PANTS
BAG
SHOES
NECK
ACCESSORY
ARMOUR
BADGE
JACKET
The function that is called to change the component is available at the bottom of the client/cl_open.lua
file.
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